Guides

Getting Started with Big Walk

From install to first summit — everything a new hiking party needs before hitting the trail.

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Getting Started

Big Walk launched on August 4, 2026, and if you are reading this on release week, you are probably staring at a lobby screen wondering how twelve strangers—or just you and one friend—are supposed to climb a mountain together. This guide walks you through platforms, co-op setup, the tools in your pack, and a practical first-hour plan so your group spends less time confused and more time actually hiking.

Big Walk is an online co-op adventure from House House (Untitled Goose Game, Unpacking) and Panic. There is no traditional offline solo story mode: you play in hosted sessions with two to twelve players, exploring wilderness trails and solving cooperative environmental puzzles. Voice and text chat are proximity-based by design, meaning the game wants you talking to nearby teammates, not broadcasting to the entire map. That design choice shapes everything below.

Platforms, price, and requirements

Big Walk is available on Steam for PC and Mac, PlayStation 5, and Nintendo Switch 2. Crossplay works across all three, so a Steam player, a PS5 friend, and a Switch 2 sibling can share one lobby. Xbox is not supported at launch.

The base price is roughly $19.99, with launch discounts reported on some storefronts. PlayStation 5 players need an active PS Plus subscription for online multiplayer. Big Walk was added to PS Plus Essential on day one, which means many console owners can jump in without an extra purchase during the promotional window—check your region’s store listing for current status.

Before inviting friends, confirm everyone meets the platform’s online requirements and has a stable internet connection. Big Walk is not a twitch shooter, but voice chat and synchronized puzzle interactions suffer quickly when someone’s connection drops every few minutes.

Creating or joining a session

Every game session has a host. The host owns the save file, which means world progress—unlocked trails, completed challenges, persistent world state—advances on their account. Guests can join, help, and enjoy the hike, but when the session ends, guests do not carry that progress home on their own copy. Read Host Saves Explained before you assume your friend’s trail unlocks will appear in your solo lobby later.

To start:

  1. Launch Big Walk and sign into your platform account.
  2. Choose Host Game if you intend to own the save and invite others.
  3. Choose Join Game if a friend already hosts—use their invite code or platform friends list.
  4. Confirm crossplay settings if your group mixes Steam, PS5, and Switch 2.
  5. Test your microphone before leaving the staging area.

If you are the host, tell guests upfront that you plan to schedule recurring hikes. Groups that rotate hosts mid-campaign often accidentally split progress across two partial saves.

Essential tools for new hikers

Big Walk gives your party physical tools that replace functions other games hide in menus. Learn these early:

  • Walkie-talkies extend voice range beyond proximity falloff—essential when scouts run ahead.
  • Flares mark position for distant teammates who lack line of sight.
  • Megaphones project voice farther than normal shouting—useful at split-path junctions.
  • Binoculars let one player read distant landmarks or puzzle elements while others hold position.
  • Laser pointers highlight objects for the group without everyone walking to the same spot.
  • Whiteboards support quick diagrams when a puzzle needs a shared plan.
  • Gestures and arm signals cover silent coordination when voice chat would spoil a timing puzzle.

You do not need every tool in the first ten minutes, but pick up walkie-talkies and flares before your party splits for the first time. Most beginner frustration comes from one player reaching a gate, realizing nobody else knows where they are, and spending five minutes backtracking.

Proximity chat basics

Before you open Discord, understand that Big Walk builds puzzles around in-game audio range. Nearby players hear you clearly; distant players hear muffled or silent audio depending on distance and obstacles. Text chat follows similar proximity rules for quick callouts.

This is intentional. The developers want you to physically move closer, use walkie-talkies, or climb to a ridge to relay information. Routing the entire party through an out-of-game voice channel bypasses a core mechanic and can make certain challenges feel trivial or confusing depending on timing. For a deeper breakdown, read the Proximity Chat Guide.

Practical tip: agree on push-to-talk versus open mic before hiking. Open mic works in quiet rooms; push-to-talk saves everyone’s ears when dogs, keyboards, or living-room TVs compete with callouts.

Your first-hour checklist

Use this sequence on day one:

  1. Complete any in-game onboarding the host sees—do not skip tutorial prompts if one player has never touched a controller scheme on Switch 2 while others use mouse and keyboard.
  2. Assign roles loosely. One scout, one map reader, one puzzle anchor who stays at the last checkpoint—roles can rotate, but total chaos slows every gate.
  3. Stay together for the first major junction. Big Walk often teaches mechanics through a gate that requires two players simultaneously; splitting early teaches bad habits.
  4. Practice tool handoffs. Pass walkie-talkies or confirm who carries flares before elevation changes.
  5. Take a screenshot of the host’s name if you plan to return tomorrow—friend codes and recent players lists are easier than guessing who owned the save.
  6. Stop before fatigue sets in. Co-op puzzle games turn snappy friends into frustrated critics after midnight. End on a high note.

Crossplay etiquette

Mixed-platform groups should normalize a few conventions early:

  • PlayStation and Switch players may have different default voice chat behaviors—confirm everyone can hear the host before leaving camp.
  • PC players typing in text chat should keep messages short; console players often cannot reply as fast during timed sections.
  • If someone lacks a microphone, assign them a whiteboard or flare role so they stay valuable without speaking.

Crossplay is a headline feature, not a footnote. House House designed Big Walk for friends who already own different hardware.

Once the first session clicks, deepen the plan with:

Stuck on a multi-step environmental puzzle? Move to Challenges & Puzzles for spoiler-light strategy. Unsure whether the game is worth buying for your friend group? Share the Review page. Hosting weekly hikes and need a save management plan? Host Saves Explained covers continuity in detail.

Big Walk rewards patient communication more than individual skill. Your first session might feel slow—that is normal. By the second hike, walkie-talkie etiquette and proximity awareness become second nature, and the mountain starts feeling like a shared story instead of a confusing sandbox.

FAQ

Frequently Asked Questions

Quick answers to the most common Big Walk questions.

Can I play Big Walk solo?

Big Walk is built for online co-op sessions with two to twelve players. Some small sections may be manageable alone, but the full experience assumes a group.

Do I need PS Plus on PlayStation 5?

Yes. PS5 online multiplayer requires an active PS Plus subscription. Big Walk was available on PS Plus Essential at launch—verify your region for current availability.

Does progress save for everyone in the lobby?

No. Only the host's save file advances. Guests should coordinate with the same host for continued progress across sessions.

Is Discord required for voice chat?

No. Big Walk includes proximity voice and text chat plus in-game tools like walkie-talkies. External voice apps are optional and can undermine intended puzzle design.

Which platforms support crossplay?

Steam, PlayStation 5, and Nintendo Switch 2 crossplay together. Xbox is not supported at launch.